VoltMod
C++23 framework for CS2 server plugins
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ServerSideClients.hpp
Go to the documentation of this file.
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#pragma once
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#include <
VoltMod/Engine/GameData/Bindings.hpp
>
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namespace
VoltMod
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{
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/** Return the client containing @p filter, or nullptr when its offset is unavailable. */
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const
void
*
FilterClient
(
const
Bindings&
bindings
,
const
INetworkMessageProcessingPreFilter
&
filter
);
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/** @p client's player slot, or -1 when it or the offset is unavailable. */
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int
ClientSlot
(
const
Bindings&
bindings
,
const
void
*
client
);
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}
// namespace VoltMod
Bindings.hpp
VoltMod
Definition
Options.hpp:13
VoltMod::ClientSlot
int ClientSlot(const Bindings &bindings, const void *client)
Definition
ServerSideClients.cpp:17
VoltMod::ReadFile
static std::string ReadFile(const std::filesystem::path &path)
Definition
Loader.cpp:56
VoltMod::FilterClient
const void * FilterClient(const Bindings &bindings, const INetworkMessageProcessingPreFilter &filter)
Definition
ServerSideClients.cpp:8
src
Engine
Net
ServerSideClients.hpp
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