VoltMod
C++23 framework for CS2 server plugins
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VoltMod::Controller Member List

This is the complete list of members for VoltMod::Controller, including all inherited members.

_eVoltMod::Entityprotected
_sysVoltMod::Entityprotected
AcceptInput(std::string_view input, std::string_view value={}, const Entity &activator={}) constVoltMod::Entity
Angles() constVoltMod::Entity
AsPawn() constVoltMod::Entity
Buttons() constVoltMod::Controller
ChangeTeam(VoltMod::Team team) constVoltMod::Controller
ClassName() constVoltMod::Entity
Controller()=defaultVoltMod::Controller
Controller(EntitySystem &entities, CEntityInstance *raw, int slot)VoltMod::Controller
Controller(const Controller &)=defaultVoltMod::Controller
EmitSound(std::string_view soundEvent, float volume=1.0f) constVoltMod::Entity
EmitSound(std::string_view soundEvent, IRecipientFilter &recipients, float volume=1.0f) constVoltMod::Entity
Entity() noexceptVoltMod::Entityinline
Entity(EntitySystem &entities, CEntityInstance *raw) noexceptVoltMod::Entityinline
Entity(const Entity &)=defaultVoltMod::Entity
ExecuteCommand(std::string_view command) constVoltMod::Controller
Index() constVoltMod::Entity
InputPawn() constVoltMod::Controller
Kick(std::string_view reason) constVoltMod::Controller
Money() constVoltMod::Controller
MoveType() constVoltMod::Entityinline
operator bool() const noexceptVoltMod::Entityinlineexplicit
operator=(const Controller &)=deleteVoltMod::Controller
VoltMod::Entity::operator=(const Entity &)=deleteVoltMod::Entity
Origin() constVoltMod::Entity
Pawn() constVoltMod::Controller
PlayAnimation(std::string_view animation, std::string_view idle={}) constVoltMod::Entity
Raw() const noexceptVoltMod::Entityinline
Ref() constVoltMod::Entity
Remove() constVoltMod::Entity
RemoveAfter(float seconds) constVoltMod::Entity
Respawn() constVoltMod::Controller
SetModel(std::string_view path) constVoltMod::Entity
SetMoney(int amount) constVoltMod::Controller
SetMoveType(Schema::MoveType_t type) constVoltMod::Entity
SetRender(Schema::RenderMode_t mode, Color color) constVoltMod::Entity
SetScale(float scale) constVoltMod::Entity
SetVisible(bool visible, uint8_t alpha=0) constVoltMod::Entity
Slot() const noexceptVoltMod::Controllerinline
Spawn(KeyValues &values) constVoltMod::Entity
StopSound(std::string_view soundEvent) constVoltMod::Entity
Teleport(std::optional< Vector > origin, std::optional< QAngle > angles, std::optional< Vector > velocity) constVoltMod::Entity