VoltMod
C++23 framework for CS2 server plugins
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VoltMod::Pawn Member List

This is the complete list of members for VoltMod::Pawn, including all inherited members.

_eVoltMod::Entityprotected
_sysVoltMod::Entityprotected
AcceptInput(std::string_view input, std::string_view value={}, const Entity &activator={}) constVoltMod::Entity
Angles() constVoltMod::Entity
AsPawn() constVoltMod::Entity
ClassName() constVoltMod::Entity
Controller() constVoltMod::Pawn
EmitSound(std::string_view soundEvent, float volume=1.0f) constVoltMod::Entity
EmitSound(std::string_view soundEvent, IRecipientFilter &recipients, float volume=1.0f) constVoltMod::Entity
Entity() noexceptVoltMod::Pawninline
Entity(EntitySystem &entities, CEntityInstance *raw) noexceptVoltMod::Pawninline
Entity(const Entity &)=defaultVoltMod::Pawn
EyePosition() constVoltMod::Pawn
GiveItem(std::string_view item) constVoltMod::Pawn
Godmode() constVoltMod::Pawninline
Heal(int amount) constVoltMod::Pawn
HoldFire(int tick) constVoltMod::Pawn
Index() constVoltMod::Entity
IsAlive() constVoltMod::Pawninline
IsOnGround() constVoltMod::Pawninline
ModelName() constVoltMod::Pawn
MoveType() constVoltMod::Entityinline
ObserverMode() constVoltMod::Pawn
operator bool() const noexceptVoltMod::Entityinlineexplicit
operator=(const Entity &)=deleteVoltMod::Entity
Origin() constVoltMod::Entity
PlayAnimation(std::string_view animation, std::string_view idle={}) constVoltMod::Entity
Raw() const noexceptVoltMod::Entityinline
Ref() constVoltMod::Entity
Remove() constVoltMod::Entity
RemoveAfter(float seconds) constVoltMod::Entity
RemoveWeapon(const Entity &weapon) constVoltMod::Pawn
SelectWeapon(const Entity &weapon) constVoltMod::Pawn
SetGodmode(bool on) constVoltMod::Pawn
SetModel(std::string_view path) constVoltMod::Entity
SetMoveType(Schema::MoveType_t type) constVoltMod::Entity
SetObserverMode(VoltMod::ObserverMode mode) constVoltMod::Pawn
SetRender(Schema::RenderMode_t mode, Color color) constVoltMod::Entity
SetScale(float scale) constVoltMod::Entity
SetVelocity(Vector velocity) constVoltMod::Pawn
SetVisible(bool visible, uint8_t alpha=0) constVoltMod::Entity
Slay() constVoltMod::Pawn
Slot() constVoltMod::Pawn
Spawn(KeyValues &values) constVoltMod::Entity
StopSound(std::string_view soundEvent) constVoltMod::Entity
StripWeapons(bool removeSuit=true) constVoltMod::Pawn
Teleport(std::optional< Vector > origin, std::optional< QAngle > angles, std::optional< Vector > velocity) constVoltMod::Entity
Weapons() constVoltMod::Pawn