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VoltMod
C++23 framework for CS2 server plugins
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This is the complete list of members for VoltMod::Pawn, including all inherited members.
| _e | VoltMod::Entity | protected |
| _sys | VoltMod::Entity | protected |
| AcceptInput(std::string_view input, std::string_view value={}, const Entity &activator={}) const | VoltMod::Entity | |
| Angles() const | VoltMod::Entity | |
| AsPawn() const | VoltMod::Entity | |
| ClassName() const | VoltMod::Entity | |
| Controller() const | VoltMod::Pawn | |
| EmitSound(std::string_view soundEvent, float volume=1.0f) const | VoltMod::Entity | |
| EmitSound(std::string_view soundEvent, IRecipientFilter &recipients, float volume=1.0f) const | VoltMod::Entity | |
| Entity() noexcept | VoltMod::Pawn | inline |
| Entity(EntitySystem &entities, CEntityInstance *raw) noexcept | VoltMod::Pawn | inline |
| Entity(const Entity &)=default | VoltMod::Pawn | |
| EyePosition() const | VoltMod::Pawn | |
| GiveItem(std::string_view item) const | VoltMod::Pawn | |
| Godmode() const | VoltMod::Pawn | inline |
| Heal(int amount) const | VoltMod::Pawn | |
| HoldFire(int tick) const | VoltMod::Pawn | |
| Index() const | VoltMod::Entity | |
| IsAlive() const | VoltMod::Pawn | inline |
| IsOnGround() const | VoltMod::Pawn | inline |
| ModelName() const | VoltMod::Pawn | |
| MoveType() const | VoltMod::Entity | inline |
| ObserverMode() const | VoltMod::Pawn | |
| operator bool() const noexcept | VoltMod::Entity | inlineexplicit |
| operator=(const Entity &)=delete | VoltMod::Entity | |
| Origin() const | VoltMod::Entity | |
| PlayAnimation(std::string_view animation, std::string_view idle={}) const | VoltMod::Entity | |
| Raw() const noexcept | VoltMod::Entity | inline |
| Ref() const | VoltMod::Entity | |
| Remove() const | VoltMod::Entity | |
| RemoveAfter(float seconds) const | VoltMod::Entity | |
| RemoveWeapon(const Entity &weapon) const | VoltMod::Pawn | |
| SelectWeapon(const Entity &weapon) const | VoltMod::Pawn | |
| SetGodmode(bool on) const | VoltMod::Pawn | |
| SetModel(std::string_view path) const | VoltMod::Entity | |
| SetMoveType(Schema::MoveType_t type) const | VoltMod::Entity | |
| SetObserverMode(VoltMod::ObserverMode mode) const | VoltMod::Pawn | |
| SetRender(Schema::RenderMode_t mode, Color color) const | VoltMod::Entity | |
| SetScale(float scale) const | VoltMod::Entity | |
| SetVelocity(Vector velocity) const | VoltMod::Pawn | |
| SetVisible(bool visible, uint8_t alpha=0) const | VoltMod::Entity | |
| Slay() const | VoltMod::Pawn | |
| Slot() const | VoltMod::Pawn | |
| Spawn(KeyValues &values) const | VoltMod::Entity | |
| StopSound(std::string_view soundEvent) const | VoltMod::Entity | |
| StripWeapons(bool removeSuit=true) const | VoltMod::Pawn | |
| Teleport(std::optional< Vector > origin, std::optional< QAngle > angles, std::optional< Vector > velocity) const | VoltMod::Entity | |
| Weapons() const | VoltMod::Pawn |