38 return _pending[
slot].has_value();
77 _pending[
slot].reset();
86 const auto&
opt = _pending[
slot];
One-shot delays and repeating timers, run on the game thread.
Subscription Delay(int64_t delayMs, std::function< void()> callback)
"The occupant of this slot changed" - raised by PlayerManager, consumed below it.
static std::string ReadFile(const std::filesystem::path &path)
constexpr bool IsValidSlot(int slot)