Asks a connected client what one of its own convars is set to.
bool Query(int slot, std::string_view cvarName, QueryCallback callback)
ClientLanguage(PlayerManager &players, ClientConVars &clientConVars, Translations &translations)
The roster: every connected player, and the signals for the connection lifecycle.
One connected player, owned by PlayerManager for the length of the connection.
Localization system. Loads one JSON file per language; nested objects flatten into dotted keys (categ...
std::string_view PlayerLanguage(int slot) const
void SetPlayerLanguage(int slot, std::string_view lang)
static constexpr std::array SteamLanguages
static std::string_view CodeFor(std::string_view steamLanguage)
static std::string ReadFile(const std::filesystem::path &path)
ClientConVarStatus
How the client answered a convar query (CCLCMsg_RespondCvarValue::status_code).
@ Answered
The client reported the convar's current value.