VoltMod
C++23 framework for CS2 server plugins
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IPluginLanguages.hpp
Go to the documentation of this file.
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#pragma once
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#include <string_view>
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namespace
VoltMod
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{
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/** Each player's language, one table for every plugin. The host clears a slot when it changes hands. */
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struct
IPluginLanguages
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{
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/** Empty when no plugin has set one. */
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virtual
std::string_view
Language
(
int
slot
)
const
= 0;
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/** Empty clears it. */
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virtual
void
SetLanguage
(
int
slot
, std::string_view
lang
) = 0;
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protected
:
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~IPluginLanguages
() =
default
;
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};
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}
// namespace VoltMod
VoltMod
Definition
Options.hpp:13
VoltMod::ReadFile
static std::string ReadFile(const std::filesystem::path &path)
Definition
Loader.cpp:56
VoltMod::IPluginLanguages
Definition
IPluginLanguages.hpp:10
VoltMod::IPluginLanguages::~IPluginLanguages
~IPluginLanguages()=default
VoltMod::IPluginLanguages::Language
virtual std::string_view Language(int slot) const =0
VoltMod::IPluginLanguages::SetLanguage
virtual void SetLanguage(int slot, std::string_view lang)=0
include
VoltMod
Host
IPluginLanguages.hpp
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