runtime.Entities: finds and creates entities. Everything it returns is valid for this frame only; see...
static std::string ReadFile(const std::filesystem::path &path)
Centralized holder for all HL2SDK interface pointers.
ISource2Server * ServerGameDLL
ISchemaSystem * SchemaSystem
INetworkServerService * NetworkServerService
ISource2GameEntities * GameEntities
IGameResourceService * GameResourceService
IGameEventSystem * GameEventSystem
INetworkMessages * NetworkMessages
IGameEventManager2 * GameEventManager
ISource2GameClients * ServerGameClients