static std::string ReadFile(const std::filesystem::path &path)
void *(*)(const char *name, int *returnCode) InterfaceFactory
constexpr const char * HostStopName
constexpr const char * HostStartName
bool(*)(const LoaderHandoff *start, char *error, size_t errorSize) HostStartFn
InterfaceFactory EngineFactory
const char * GameDir
the absolute csgo directory
InterfaceFactory ServerFactory
the game's own server library, never a loader in front of it
KHook::IKHook * HookDispatcher
the loader's KHook, which every module's hooks go through