54 bool Requested =
false;
58 EntitySystem& _entities;
59 Scheduler& _scheduler;
60 bool _enabled =
false;
61 PerSlot<State> _states;
63 Subscription _onFrame;
runtime.Entities: finds and creates entities. Everything it returns is valid for this frame only; see...
Holds one pawn still and gives its move type back to that pawn only, so a player who respawns while h...
Each player's command from CCSPlayer_MovementServices::RunCommand.
One-shot delays and repeating timers, run on the game thread.
"The occupant of this slot changed" - raised by PlayerManager, consumed below it.
static std::string ReadFile(const std::filesystem::path &path)