4#include <entity2/entityinstance.h>
Typed read/write of engine fields at a base pointer + byte offset.
void NotifyComponentOwner(void *component, int32_t ownerLinkOffset, int32_t offset)
void NotifyEntity(CEntityInstance *entity, int32_t offset)
CEntityInstance * ComponentOwner(const void *component, int32_t ownerLinkOffset)
static std::string ReadFile(const std::filesystem::path &path)
ChangeAccessorFieldPathIndex_t PathIndex