VoltMod
C++23 framework for CS2 server plugins
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ScreenEntity.cpp File Reference
#include "Ui/ScreenEntity.hpp"
#include <VoltMod/Core/Log.hpp>
#include <VoltMod/Engine/GameData/Bindings.hpp>
#include <VoltMod/Entities/Entity.hpp>
#include <VoltMod/Entities/KeyValues.hpp>
#include <VoltMod/Schema/Api.hpp>
#include <format>
#include <tier1/utlstring.h>
#include <tier1/utlvector.h>
#include <utility>

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Namespaces

namespace  VoltMod
 

Typedefs

using VoltMod::StringTable = CUtlVector< CUtlString >
 

Functions

static void VoltMod::SetStr (CUtlString &out, std::string_view text)
 

Variables

static constexpr int32_t VoltMod::ClassAbsent = 0
 
static constexpr int32_t VoltMod::ClassPresent = 1
 
static constexpr int VoltMod::StringTableCap = 1024
 
static constexpr int VoltMod::StringTableHeadroom = 64