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VoltMod
C++23 framework for CS2 server plugins
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#include "Ui/ScreenEntity.hpp"#include <VoltMod/Core/Log.hpp>#include <VoltMod/Engine/GameData/Bindings.hpp>#include <VoltMod/Entities/Entity.hpp>#include <VoltMod/Entities/KeyValues.hpp>#include <VoltMod/Schema/Api.hpp>#include <format>#include <tier1/utlstring.h>#include <tier1/utlvector.h>#include <utility>Go to the source code of this file.
Namespaces | |
| namespace | VoltMod |
Typedefs | |
| using | VoltMod::StringTable = CUtlVector< CUtlString > |
Functions | |
| static void | VoltMod::SetStr (CUtlString &out, std::string_view text) |
Variables | |
| static constexpr int32_t | VoltMod::ClassAbsent = 0 |
| static constexpr int32_t | VoltMod::ClassPresent = 1 |
| static constexpr int | VoltMod::StringTableCap = 1024 |
| static constexpr int | VoltMod::StringTableHeadroom = 64 |