runtime.Entities: finds and creates entities. Everything it returns is valid for this frame only; see...
A multicast signal with a fixed handler signature: the one way to subscribe in VoltMod.
An engine hook that exists only while one of its events has handlers.
Report player pawn moves through CBaseEntity::Teleport.
Teleport & operator=(const Teleport &)=delete
Teleport(const Teleport &)=delete
static std::string ReadFile(const std::filesystem::path &path)
std::expected< void, Error > Status