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VoltMod
C++23 framework for CS2 server plugins
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#include <VoltMod/Engine/GameData/Bindings.hpp>#include <VoltMod/Entities/EntitySystem.hpp>#include <VoltMod/Hooks/GlowVision.hpp>#include <VoltMod/Hooks/Visibility.hpp>#include <VoltMod/Schema/Api.hpp>#include <algorithm>#include <checktransmitinfo.h>#include <cstdint>#include <entity2/entityinstance.h>#include <entityhandle.h>#include <tier1/utlvector.h>#include <utility>Go to the source code of this file.
Classes | |
| struct | VoltMod::HiddenPlayer |
Namespaces | |
| namespace | VoltMod |
Typedefs | |
| using | VoltMod::HandleVector = CUtlVector< CEntityHandle > |
Functions | |
| static void | VoltMod::AddIndex (HiddenPlayer &player, int index) |
| static void | VoltMod::AddHandleVector (EntitySystem &entities, HiddenPlayer &player, const void *vector) |
| static CEntityInstance * | VoltMod::ObserverTarget (EntitySystem &entities, int recipientSlot) |
| static void | VoltMod::CollectHiddenPlayer (EntitySystem &entities, int slot, bool pawnHidden, bool controllerHidden, HiddenPlayer &out) |
Variables | |
| static constexpr int | VoltMod::MaxIndicesPerPlayer = 24 |