runtime.Entities: finds and creates entities. Everything it returns is valid for this frame only; see...
A multicast signal with a fixed handler signature: the one way to subscribe in VoltMod.
A hook before-handler's verdict.
An engine hook that exists only while one of its events has handlers.
A player's own weapon drops, from CCSPlayer_WeaponServices::DropWeapon.
Event< WeaponDropRequest & > Before
WeaponDrop & operator=(const WeaponDrop &)=delete
WeaponDrop(const WeaponDrop &)=delete
static std::string ReadFile(const std::filesystem::path &path)
std::expected< void, Error > Status
std::expected< T, Error > Result