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VoltMod
C++23 framework for CS2 server plugins
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The RunCommand hook for every plugin: each command is decoded once, and only while a plugin listens. Game thread only. More...
#include <PlayerCommands.hpp>
Public Member Functions | |
| PlayerCommands (const Bindings &bindings, PluginRegistry ®istry) | |
| PlayerCommands (const PlayerCommands &)=delete | |
| PlayerCommands & | operator= (const PlayerCommands &)=delete |
The RunCommand hook for every plugin: each command is decoded once, and only while a plugin listens. Game thread only.
Definition at line 17 of file PlayerCommands.hpp.
| VoltMod::PlayerCommands::PlayerCommands | ( | const Bindings & | bindings, |
| PluginRegistry & | registry | ||
| ) |
bindings and registry must outlive this.
Definition at line 29 of file PlayerCommands.cpp.
References VoltMod::ReadFile(), VoltMod::Bindings::UserCmdNumber, and VoltMod::Log::Warn().
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