VoltMod
C++23 framework for CS2 server plugins
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VoltMod::PlayerCommands Class Reference

The RunCommand hook for every plugin: each command is decoded once, and only while a plugin listens. Game thread only. More...

#include <PlayerCommands.hpp>

Public Member Functions

 PlayerCommands (const Bindings &bindings, PluginRegistry &registry)
 
 PlayerCommands (const PlayerCommands &)=delete
 
PlayerCommands & operator= (const PlayerCommands &)=delete
 

Detailed Description

The RunCommand hook for every plugin: each command is decoded once, and only while a plugin listens. Game thread only.

Definition at line 17 of file PlayerCommands.hpp.

Constructor & Destructor Documentation

◆ PlayerCommands() [1/2]

VoltMod::PlayerCommands::PlayerCommands ( const Bindings &  bindings,
PluginRegistry &  registry 
)

bindings and registry must outlive this.

Definition at line 29 of file PlayerCommands.cpp.

References VoltMod::ReadFile(), VoltMod::Bindings::UserCmdNumber, and VoltMod::Log::Warn().

◆ PlayerCommands() [2/2]

VoltMod::PlayerCommands::PlayerCommands ( const PlayerCommands &  )
delete

Member Function Documentation

◆ operator=()

PlayerCommands & VoltMod::PlayerCommands::operator= ( const PlayerCommands &  )
delete

The documentation for this class was generated from the following files: