VoltMod
C++23 framework for CS2 server plugins
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CGameSceneNode.cpp
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1// Generated by `voltmod framework schemagen`. Do not edit.
2
3#include "Schema/Notify.hpp"
4
7
8namespace VoltMod::Schema
9{
10
11// ---- CGameSceneNode, 288 bytes ------------------------------------
12static constexpr int32_t kCGameSceneNode_AbsOrigin = 200; // VectorWS
13static constexpr int32_t kCGameSceneNode_AbsRotation = 212; // QAngle
14
16{
17 if (!_base)
18 {
19 return {};
20 }
21
23}
24
26{
27 if (!_base)
28 {
29 return {};
30 }
31
33}
34
35} // namespace VoltMod::Schema
Typed read/write of engine fields at a base pointer + byte offset.
static constexpr int32_t kCGameSceneNode_AbsOrigin
static constexpr int32_t kCGameSceneNode_AbsRotation
static std::string ReadFile(const std::filesystem::path &path)
Definition Loader.cpp:56
::QAngle QAngle
Definition Math.hpp:14
::Vector Vector
Definition Math.hpp:11