VoltMod
C++23 framework for CS2 server plugins
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VoltMod::ConnectedClient Struct Reference

#include <PluginContext.hpp>

Public Attributes

int64_t SteamId = 0
 
std::string Name
 
std::string Address
 
bool FullyConnected = false
 

Detailed Description

A player the host has seen connect and not yet leave.

Definition at line 27 of file PluginContext.hpp.

Member Data Documentation

◆ Address

std::string VoltMod::ConnectedClient::Address

Definition at line 31 of file PluginContext.hpp.

◆ FullyConnected

bool VoltMod::ConnectedClient::FullyConnected = false

Definition at line 32 of file PluginContext.hpp.

◆ Name

std::string VoltMod::ConnectedClient::Name

Definition at line 30 of file PluginContext.hpp.

◆ SteamId

int64_t VoltMod::ConnectedClient::SteamId = 0

Definition at line 29 of file PluginContext.hpp.

Referenced by VoltMod::PluginRegistry::RaiseClientConnected().


The documentation for this struct was generated from the following file: