VoltMod
C++23 framework for CS2 server plugins
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VoltMod::GameDataDocument::Function Struct Reference

#include <GameDataDocument.hpp>

Public Attributes

std::string Module = "server"
 
std::optional< std::string > Windows
 
std::optional< std::string > Linux
 
std::string Class
 
std::string Script
 

Detailed Description

A byte pattern per platform, or the VScript binding script of class.

Definition at line 22 of file GameDataDocument.hpp.

Member Data Documentation

◆ Class

std::string VoltMod::GameDataDocument::Function::Class

Definition at line 27 of file GameDataDocument.hpp.

◆ Linux

std::optional<std::string> VoltMod::GameDataDocument::Function::Linux

Definition at line 26 of file GameDataDocument.hpp.

◆ Module

std::string VoltMod::GameDataDocument::Function::Module = "server"

Definition at line 24 of file GameDataDocument.hpp.

◆ Script

std::string VoltMod::GameDataDocument::Function::Script

Definition at line 28 of file GameDataDocument.hpp.

◆ Windows

std::optional<std::string> VoltMod::GameDataDocument::Function::Windows

Definition at line 25 of file GameDataDocument.hpp.


The documentation for this struct was generated from the following file: