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VoltMod
C++23 framework for CS2 server plugins
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#include <GameDataDocument.hpp>
Public Attributes | |
| std::string | Class |
| std::string | Base |
| std::string | Module = "server" |
| std::optional< int > | Windows |
| std::optional< int > | Linux |
| std::string | Script |
A vtable slot, counted in class or its named base, or read from the VScript binding script.
Definition at line 46 of file GameDataDocument.hpp.
| std::string VoltMod::GameDataDocument::VTable::Base |
Definition at line 49 of file GameDataDocument.hpp.
| std::string VoltMod::GameDataDocument::VTable::Class |
Definition at line 48 of file GameDataDocument.hpp.
| std::optional<int> VoltMod::GameDataDocument::VTable::Linux |
Definition at line 52 of file GameDataDocument.hpp.
| std::string VoltMod::GameDataDocument::VTable::Module = "server" |
Definition at line 50 of file GameDataDocument.hpp.
| std::string VoltMod::GameDataDocument::VTable::Script |
Definition at line 53 of file GameDataDocument.hpp.
| std::optional<int> VoltMod::GameDataDocument::VTable::Windows |
Definition at line 51 of file GameDataDocument.hpp.