VoltMod
C++23 framework for CS2 server plugins
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VoltMod::GameDataEntry Struct Reference

#include <GameDataScanner.hpp>

Public Attributes

std::vector< std::string_view > Sections
 
GameDataSection Kind {}
 
void * Address = nullptr
 
int Value = -1
 
std::string Reason
 

Detailed Description

What one gamedata key resolved to. Reason is empty exactly when it bound.

Definition at line 28 of file GameDataScanner.hpp.

Member Data Documentation

◆ Address

void* VoltMod::GameDataEntry::Address = nullptr

Definition at line 34 of file GameDataScanner.hpp.

◆ Kind

GameDataSection VoltMod::GameDataEntry::Kind {}

No kind when the key is in more than one section.

Definition at line 33 of file GameDataScanner.hpp.

◆ Reason

std::string VoltMod::GameDataEntry::Reason

Definition at line 36 of file GameDataScanner.hpp.

◆ Sections

std::vector<std::string_view> VoltMod::GameDataEntry::Sections

Every section holding the key; more than one is a file error.

Definition at line 31 of file GameDataScanner.hpp.

◆ Value

int VoltMod::GameDataEntry::Value = -1

Definition at line 35 of file GameDataScanner.hpp.


The documentation for this struct was generated from the following file: