VoltMod
C++23 framework for CS2 server plugins
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VoltMod::GameDataLocation Struct Reference

#include <GameDataLocation.hpp>

Public Attributes

bool Found = false
 
void * Address = nullptr
 
int Value = -1
 
std::string_view Reason
 

Detailed Description

What gamedata holds for one key.

Definition at line 24 of file GameDataLocation.hpp.

Member Data Documentation

◆ Address

void* VoltMod::GameDataLocation::Address = nullptr

A function or global address, or the class table a vtable slot counts in.

Definition at line 28 of file GameDataLocation.hpp.

◆ Found

bool VoltMod::GameDataLocation::Found = false

Definition at line 26 of file GameDataLocation.hpp.

◆ Reason

std::string_view VoltMod::GameDataLocation::Reason

Why it did not bind. Borrowed until the next lookup; copy it to keep it. Empty when Found.

Definition at line 32 of file GameDataLocation.hpp.

◆ Value

int VoltMod::GameDataLocation::Value = -1

A vtable slot index or a byte offset. -1 when unbound.

Definition at line 30 of file GameDataLocation.hpp.


The documentation for this struct was generated from the following file: