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VoltMod
C++23 framework for CS2 server plugins
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#include <GameDataRecord.hpp>
Classes | |
| struct | Location |
| struct | Slot |
Public Attributes | |
| std::string | Build |
| std::map< std::string, Location > | Functions |
| std::map< std::string, Location > | Globals |
| std::map< std::string, Slot > | VTables |
| std::map< std::string, int > | Offsets |
Addresses and offsets from a successful load, normalized for comparison across builds.
Definition at line 11 of file GameDataRecord.hpp.
| std::string VoltMod::GameDataRecord::Build |
Definition at line 27 of file GameDataRecord.hpp.
Referenced by VoltMod::WriteGameDataRecord().
| std::map<std::string, Location> VoltMod::GameDataRecord::Functions |
Definition at line 28 of file GameDataRecord.hpp.
| std::map<std::string, Location> VoltMod::GameDataRecord::Globals |
Definition at line 29 of file GameDataRecord.hpp.
| std::map<std::string, int> VoltMod::GameDataRecord::Offsets |
Definition at line 31 of file GameDataRecord.hpp.
| std::map<std::string, Slot> VoltMod::GameDataRecord::VTables |
Definition at line 30 of file GameDataRecord.hpp.