VoltMod
C++23 framework for CS2 server plugins
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VoltMod::GameMessage Struct Reference

#include <EventTypes.hpp>

Static Public Member Functions

static GameMessage From (IGameEvent &e)
 

Public Attributes

int Target = 0
 0 = console, 1 = HUD
 
std::string Text
 the message text
 

Static Public Attributes

static constexpr std::string_view EventName = "game_message"
 

Detailed Description

a message send by game logic to everyone

Definition at line 729 of file EventTypes.hpp.

Member Function Documentation

◆ From()

GameMessage VoltMod::GameMessage::From ( IGameEvent &  e)
static

Definition at line 692 of file EventTypes.cpp.

References VoltMod::ReadFile(), and Target.

Member Data Documentation

◆ EventName

constexpr std::string_view VoltMod::GameMessage::EventName = "game_message"
staticconstexpr

Definition at line 731 of file EventTypes.hpp.

◆ Target

int VoltMod::GameMessage::Target = 0

0 = console, 1 = HUD

Definition at line 732 of file EventTypes.hpp.

Referenced by From().

◆ Text

std::string VoltMod::GameMessage::Text

the message text

Definition at line 733 of file EventTypes.hpp.


The documentation for this struct was generated from the following files: