VoltMod
C++23 framework for CS2 server plugins
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VoltMod::WeaponFireOnEmpty Struct Reference

#include <EventTypes.hpp>

Static Public Member Functions

static WeaponFireOnEmpty From (IGameEvent &e)
 

Public Attributes

int Slot = -1
 
std::string Weapon
 weapon name used
 

Static Public Attributes

static constexpr std::string_view EventName = "weapon_fire_on_empty"
 

Detailed Description

Definition at line 2270 of file EventTypes.hpp.

Member Function Documentation

◆ From()

WeaponFireOnEmpty VoltMod::WeaponFireOnEmpty::From ( IGameEvent &  e)
static

Definition at line 2146 of file EventTypes.cpp.

References VoltMod::ReadFile(), and Slot.

Member Data Documentation

◆ EventName

constexpr std::string_view VoltMod::WeaponFireOnEmpty::EventName = "weapon_fire_on_empty"
staticconstexpr

Definition at line 2272 of file EventTypes.hpp.

◆ Slot

int VoltMod::WeaponFireOnEmpty::Slot = -1

Definition at line 2273 of file EventTypes.hpp.

Referenced by From().

◆ Weapon

std::string VoltMod::WeaponFireOnEmpty::Weapon

weapon name used

Definition at line 2274 of file EventTypes.hpp.


The documentation for this struct was generated from the following files: