Typed read/write of engine fields at a base pointer + byte offset.
void * ClassNames() const
void * DialogVariableNames() const
void SetLayout(const char *value) const
const char * Layout() const
CCSCustomHudLayoutState GlobalLayoutState() const
int32_t PlayerLayoutStates() const
void SetPlayerLayoutStates(int32_t value) const
::CEntityInstance * _owner
static constexpr int32_t kCCSCustomHudLayout_GlobalLayoutState
static constexpr int32_t kCCSCustomHudLayout_ClassNames
void NotifyEntity(CEntityInstance *entity, int32_t offset)
static constexpr int32_t kCCSCustomHudLayout_Layout
static constexpr int32_t kCCSCustomHudLayout_PanelIds
static constexpr int32_t kCCSCustomHudLayout_DialogVariableNames
static constexpr int32_t kCCSCustomHudLayout_PlayerLayoutStates
static std::string ReadFile(const std::filesystem::path &path)