19 using CCSPlayerPawnBase::CCSPlayerPawnBase;
void SetOnGroundLastTick(bool value) const
EntitySpottedState_t EntitySpottedState() const
void SetIsScoped(bool value) const
int32_t ArmorValue() const
bool OnGroundLastTick() const
void SetShotsFired(int32_t value) const
void SetEyeAngles(QAngle value) const
void SetLastWeaponFireUsercmd(int32_t value) const
CCSPlayer_AimPunchServices AimPunchServices() const
int32_t LastWeaponFireUsercmd() const
int32_t ShotsFired() const
void SetArmorValue(int32_t value) const
void SetVelocityModifier(float value) const
float VelocityModifier() const
static std::string ReadFile(const std::filesystem::path &path)