Typed read/write of engine fields at a base pointer + byte offset.
void SetOnGroundLastTick(bool value) const
EntitySpottedState_t EntitySpottedState() const
void SetIsScoped(bool value) const
int32_t ArmorValue() const
bool OnGroundLastTick() const
void SetShotsFired(int32_t value) const
void SetEyeAngles(QAngle value) const
void SetLastWeaponFireUsercmd(int32_t value) const
CCSPlayer_AimPunchServices AimPunchServices() const
int32_t LastWeaponFireUsercmd() const
int32_t ShotsFired() const
void SetArmorValue(int32_t value) const
void SetVelocityModifier(float value) const
float VelocityModifier() const
::CEntityInstance * _owner
static constexpr int32_t kCCSPlayerPawn_ShotsFired
static constexpr int32_t kCCSPlayerPawn_OnGroundLastTick
static constexpr int32_t kCCSPlayerPawn_AimPunchServices
void NotifyEntity(CEntityInstance *entity, int32_t offset)
static constexpr int32_t kCCSPlayerPawn_VelocityModifier
static constexpr int32_t kCCSPlayerPawn_EyeAngles
static constexpr int32_t kCCSPlayerPawn_ArmorValue
static constexpr int32_t kCCSPlayerPawn_EntitySpottedState
static constexpr int32_t kCCSPlayerPawn_IsScoped
static constexpr int32_t kCCSPlayerPawn_LastWeaponFireUsercmd
static std::string ReadFile(const std::filesystem::path &path)