33#include <VoltMod/Schema/Generated/Wrappers/Controller.inc>
69 CEntityInstance* _pawn =
nullptr;
A player's identity behind a slot: name, money, team, scoreboard row. It survives death and respawn; ...
void SetMoney(int amount) const
int Slot() const noexcept
VoltMod::Pawn InputPawn() const
void ChangeTeam(VoltMod::Team team) const
Controller & operator=(const Controller &)=delete
Controller(const Controller &)=default
void ExecuteCommand(std::string_view command) const
runtime.Entities: finds and creates entities. Everything it returns is valid for this frame only; see...
A live entity, valid for this frame only.
A player's body: health, armor, movement, aim, weapons. The engine replaces it on every spawn; the Co...
static std::string ReadFile(const std::filesystem::path &path)
std::expected< void, Error > Status
@ Kick
the client refused AddonDecision::Id too often