26#include <VoltMod/Schema/Generated/Wrappers/Pawn.inc>
58 std::vector<Entity>
Weapons()
const;
A player's identity behind a slot: name, money, team, scoreboard row. It survives death and respawn; ...
A live entity, valid for this frame only.
A player's body: health, armor, movement, aim, weapons. The engine replaces it on every spawn; the Co...
std::string ModelName() const
void SetGodmode(bool on) const
Vector EyePosition() const
bool StripWeapons(bool removeSuit=true) const
void SelectWeapon(const Entity &weapon) const
std::vector< Entity > Weapons() const
Entity GiveItem(std::string_view item) const
VoltMod::ObserverMode ObserverMode() const
void RemoveWeapon(const Entity &weapon) const
Status SetObserverMode(VoltMod::ObserverMode mode) const
bool Heal(int amount) const
void HoldFire(int tick) const
VoltMod::Controller Controller() const
void SetVelocity(Vector velocity) const
static std::string ReadFile(const std::filesystem::path &path)
std::expected< void, Error > Status