static std::string ReadFile(const std::filesystem::path &path)
Result< EngineInterfaces > ResolveEngineInterfaces(const LoaderHandoff &start)
std::expected< T, Error > Result
ISource2GameClients * ServerGameClients
IGameResourceService * Resources
INetworkMessages * NetworkMessages
ISource2GameEntities * GameEntities
INetworkServerService * NetworkServerService
ISource2Server * ServerGameDll