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VoltMod
C++23 framework for CS2 server plugins
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#include "Engine/Memory/VtableLookup.hpp"#include <VoltMod/Core/Log.hpp>#include <VoltMod/Engine/GameData/Bindings.hpp>#include <VoltMod/Engine/Interfaces.hpp>#include <VoltMod/Entities/EntitySystem.hpp>#include <entity2/entityidentity.h>#include <entity2/entityinstance.h>#include <entity2/entitysystem.h>#include <entityhandle.h>#include <string>#include <string_view>#include <vector>Go to the source code of this file.
Namespaces | |
| namespace | VoltMod |
Functions | |
| CGameEntitySystem * | GameEntitySystem () |
Variables | |
| static CGameEntitySystem * | g_entitySystem = nullptr |
| static constexpr std::string_view | VoltMod::ControllerClass = "cs_player_controller" |
| CGameEntitySystem * GameEntitySystem | ( | ) |
Definition at line 22 of file EntitySystem.cpp.
References g_entitySystem.
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static |
The SDK calls GameEntitySystem() without context. EntitySystem owns this pointer and clears it before the load cycle ends.
Definition at line 19 of file EntitySystem.cpp.
Referenced by GameEntitySystem(), and VoltMod::EntitySystem::~EntitySystem().