3#include <irecipientfilter.h>
22 _recipients.Set(
slot);
48 _recipients.Set(
slot);
Routes a user message or filtered sound to a chosen set of player slots. Starts empty; callers add ea...
CPlayerSlot GetPredictedPlayerSlot() const override
const CPlayerBitVec & GetRecipients() const override
bool IsInitMessage() const override
MultiRecipientFilter()=default
NetChannelBufType_t GetNetworkBufType() const override
void AddRecipient(int slot)
Routes a user message to a single player slot.
const CPlayerBitVec & GetRecipients() const override
CPlayerSlot GetPredictedPlayerSlot() const override
NetChannelBufType_t GetNetworkBufType() const override
SingleRecipientFilter(int slot)
bool IsInitMessage() const override
static std::string ReadFile(const std::filesystem::path &path)