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VoltMod
C++23 framework for CS2 server plugins
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Routes a user message to a single player slot. More...
#include <RecipientFilter.hpp>
Inheritance diagram for VoltMod::SingleRecipientFilter:Public Member Functions | |
| SingleRecipientFilter (int slot) | |
| NetChannelBufType_t | GetNetworkBufType () const override |
| bool | IsInitMessage () const override |
| const CPlayerBitVec & | GetRecipients () const override |
| CPlayerSlot | GetPredictedPlayerSlot () const override |
Routes a user message to a single player slot.
IGameEventSystem exposes two PostEventAbstract overloads; the IRecipientFilter form is the reliable one. The raw client-bitmask overload silently dropped server-originated messages on current CS2 builds, so pass one of these filters instead.
Definition at line 15 of file RecipientFilter.hpp.
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inlineexplicit |
Definition at line 18 of file RecipientFilter.hpp.
References VoltMod::ReadFile().
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inlineoverride |
Definition at line 26 of file RecipientFilter.hpp.
References VoltMod::ReadFile().
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inlineoverride |
Definition at line 29 of file RecipientFilter.hpp.
References VoltMod::ReadFile().
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inlineoverride |
Definition at line 28 of file RecipientFilter.hpp.
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inlineoverride |
Definition at line 27 of file RecipientFilter.hpp.