Typed read/write of engine fields at a base pointer + byte offset.
void SetNextPrimaryAttackTick(int32_t value) const
void SetNextSecondaryAttackTick(int32_t value) const
int32_t NextSecondaryAttackTick() const
int32_t NextPrimaryAttackTick() const
::CEntityInstance * _owner
void NotifyEntity(CEntityInstance *entity, int32_t offset)
static constexpr int32_t kCBasePlayerWeapon_NextPrimaryAttackTick
static constexpr int32_t kCBasePlayerWeapon_NextSecondaryAttackTick
static std::string ReadFile(const std::filesystem::path &path)