VoltMod
C++23 framework for CS2 server plugins
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CBasePlayerWeapon.cpp
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1// Generated by `voltmod framework schemagen`. Do not edit.
2
3#include "Schema/Notify.hpp"
4
7
8namespace VoltMod::Schema
9{
10
11// ---- CBasePlayerWeapon, 4560 bytes ---------------------------------
12static constexpr int32_t kCBasePlayerWeapon_NextPrimaryAttackTick = 4496; // GameTick_t
13static constexpr int32_t kCBasePlayerWeapon_NextSecondaryAttackTick = 4504; // GameTick_t
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56
57} // namespace VoltMod::Schema
Typed read/write of engine fields at a base pointer + byte offset.
void SetNextPrimaryAttackTick(int32_t value) const
void SetNextSecondaryAttackTick(int32_t value) const
int32_t _ownerOffset
Definition View.hpp:38
::CEntityInstance * _owner
Definition View.hpp:37
void NotifyEntity(CEntityInstance *entity, int32_t offset)
Definition Notify.cpp:20
static constexpr int32_t kCBasePlayerWeapon_NextPrimaryAttackTick
static constexpr int32_t kCBasePlayerWeapon_NextSecondaryAttackTick
static std::string ReadFile(const std::filesystem::path &path)
Definition Loader.cpp:56