Typed read/write of engine fields at a base pointer + byte offset.
void SetRoundTime(int32_t value) const
void SetRoundStartTime(float value) const
int32_t RoundTime() const
float RoundStartTime() const
::CEntityInstance * OwnerEntity() const
void NotifyComponentOwner(void *component, int32_t ownerLinkOffset, int32_t offset)
static constexpr int32_t CCSGameRules_kOwnerLinkOffset
static constexpr int32_t kCCSGameRules_RoundTime
CEntityInstance * ComponentOwner(const void *component, int32_t ownerLinkOffset)
static constexpr int32_t kCCSGameRules_RoundStartTime
static std::string ReadFile(const std::filesystem::path &path)