Typed read/write of engine fields at a base pointer + byte offset.
void SetAccount(int32_t value) const
::CEntityInstance * OwnerEntity() const
void NotifyComponentOwner(void *component, int32_t ownerLinkOffset, int32_t offset)
static constexpr int32_t CCSPlayerController_InGameMoneyServices_kOwnerLinkOffset
CEntityInstance * ComponentOwner(const void *component, int32_t ownerLinkOffset)
static constexpr int32_t kCCSPlayerController_InGameMoneyServices_Account
static std::string ReadFile(const std::filesystem::path &path)