VoltMod
C++23 framework for CS2 server plugins
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CPlayer_WeaponServices.cpp
Go to the documentation of this file.
1// Generated by `voltmod framework schemagen`. Do not edit.
2
3#include "Schema/Notify.hpp"
4
7
8namespace VoltMod::Schema
9{
10
11// ---- CPlayer_WeaponServices, 176 bytes ----------------------------
14 72; // CNetworkUtlVectorBase< CHandle< CBasePlayerWeapon > >
15static constexpr int32_t kCPlayer_WeaponServices_ActiveWeapon = 96; // CHandle< CBasePlayerWeapon >
16static constexpr int32_t kCPlayer_WeaponServices_LastWeapon = 100; // CHandle< CBasePlayerWeapon >
17
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70} // namespace VoltMod::Schema
Typed read/write of engine fields at a base pointer + byte offset.
void NotifyComponentOwner(void *component, int32_t ownerLinkOffset, int32_t offset)
Definition Notify.cpp:30
static constexpr int32_t kCPlayer_WeaponServices_MyWeapons
static constexpr int32_t kCPlayer_WeaponServices_ActiveWeapon
static constexpr int32_t CPlayer_WeaponServices_kOwnerLinkOffset
CEntityInstance * ComponentOwner(const void *component, int32_t ownerLinkOffset)
Definition Notify.cpp:46
static constexpr int32_t kCPlayer_WeaponServices_LastWeapon
static std::string ReadFile(const std::filesystem::path &path)
Definition Loader.cpp:56