VoltMod
C++23 framework for CS2 server plugins
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glz::meta< VoltMod::GameDataRecord > Struct Reference

Public Types

using T = VoltMod::GameDataRecord
 

Static Public Attributes

static constexpr auto value
 

Detailed Description

Definition at line 27 of file GameDataRecord.cpp.

Member Typedef Documentation

◆ T

Definition at line 29 of file GameDataRecord.cpp.

Member Data Documentation

◆ value

constexpr auto glz::meta< VoltMod::GameDataRecord >::value
staticconstexpr
Initial value:
= glz::object("build", &T::Build, "functions", &T::Functions, "globals", &T::Globals,
"vtables", &T::VTables, "offsets", &T::Offsets)
std::map< std::string, Location > Functions
std::map< std::string, Location > Globals
std::map< std::string, int > Offsets
std::map< std::string, Slot > VTables

Definition at line 30 of file GameDataRecord.cpp.


The documentation for this struct was generated from the following file: