Typed read/write of engine fields at a base pointer + byte offset.
void SetLastWeapon(EntityRef value) const
EntityRef LastWeapon() const
EntityRef ActiveWeapon() const
void SetActiveWeapon(EntityRef value) const
::CEntityInstance * OwnerEntity() const
void NotifyComponentOwner(void *component, int32_t ownerLinkOffset, int32_t offset)
static constexpr int32_t kCPlayer_WeaponServices_MyWeapons
static constexpr int32_t kCPlayer_WeaponServices_ActiveWeapon
static constexpr int32_t CPlayer_WeaponServices_kOwnerLinkOffset
CEntityInstance * ComponentOwner(const void *component, int32_t ownerLinkOffset)
static constexpr int32_t kCPlayer_WeaponServices_LastWeapon
static std::string ReadFile(const std::filesystem::path &path)